The Greatest Enemy
A Steep Curve Studios Game Jam Project
Part of our studio’s overall mission is to attract promising, talented, high schoolers with a passion, interest and drive for creative development. Their mission once they’re with us - to create a vertical slice game project. These students are tasked with seeing the production pipeline for their own game through from start to end.
This project was created by Joey Cerulli, a student at Wooster School in Danbury CT and is Psychological Puzzle Horror Game.
“The Greatest Enemy” is the first in a line of free Steep Curve projects conceptualized and produced by a Game Design newcomer with the express intent by our studio to provide a crash course in the basics of game development, creative design, and studio management. Students partaking in our volunteer-based month-long Game Jam gain exposure in…
Developing a Game Design Document: Taking an idea in your mind and turning it into an organized and articulate Game Design Document (GDD) to make a dream into reality.
Game Art: Populate your world, identify the critical elements all players will see, then follow up by finding or making all assets.
Game Audio: Breath life and atmosphere by assessing the tone of your project, working to ensure your world feels as you envision it.
Game Scripting: Make your world function! Detail all mechanics and features and ensure your world runs on logic.
Version Control: A critical industry tool all volunteers are introduced to. Ensuring all developers are allowed access to the project.
World Building: Dive into the Game Engine and create your world, taking all the puzzle pieces of Art, Audio, and Scripting and putting it all together.
Studio Management: Half the battle is proper communication! Take part in consistent, organized, and fun meetings where, at the end of every Sprint cycle, the team gets together to discuss their latest tasks. What went well, what didn’t, what can you share, what can you show, and what are you willing to do next? Each meeting is casual in tone and focused in goal - to identify the deliverables needed to make your project a reality.